Over 10 years building exceptional iOS and Android apps for Brisbane businesses. Local team, proven results, no offshore surprises from your mobile app developer Brisbane partners.
Local expertise, local support, local results
Meet us face-to-face at our Brisbane CBD office. No offshore development, no time zone hassles.
Australian business hours support. Get answers within hours, not days.
Deep understanding of Queensland businesses and local market requirements.
Established local presence since 2012. Supporting Brisbane's tech ecosystem.
Comprehensive solutions for Brisbane startups and enterprises
Native Swift and SwiftUI apps optimized for iPhone and iPad users in Brisbane.
Kotlin-based Android apps for the majority of Brisbane mobile users.
Build once, deploy everywhere with Flutter or React Native for budget-conscious Brisbane startups.
Ongoing support for Brisbane businesses with existing apps needing updates or fixes.
Apps we've built for Queensland companies
Logistics
Brisbane CBD
Community
South East Queensland
Local Directory
Greater Springfield
Nobody can quote an app from a one-line brief, and any agency that does is guessing. Here is how we work the number out, so you can sanity-check every quote you receive.
We estimate the hours each feature needs, add the platform and backend overhead, then apply a planning rate of AUD $100 per hour. Our public calculator runs the same arithmetic, so you can get a planning figure yourself without talking to a salesperson. A real quote follows a real requirements review.
A single-purpose app. Login, a few screens, one integration.
Cross-platform is usually the right call at this size.
A real product. Accounts, payments or bookings, a custom backend, an admin view.
Most Brisbane business apps land here.
A platform. Multiple user types, offline sync, reporting, third-party systems.
Plan for staged releases rather than one launch date.
A typical build runs 12 to 20 weeks from start to launch. You see working software in the first few weeks, not at the end.
2 to 3 weeks
Requirements, research, and a scope you can actually price.
3 to 4 weeks
Wireframes, interface design, and a clickable prototype.
8 to 12 weeks
App, backend, and integrations, with working builds every sprint.
2 to 3 weeks
QA, fixes, store submission, and release.
After launch the app does not stop needing work. Operating systems change, stores change their rules, and users find the edges you missed. Our support plans start at $399 a month, and every project includes a warranty period first.
Mature tools we run in production, chosen so your app stays supportable long after launch.
Five stages, each with a fixed set of deliverables you receive before the next one starts.
We dig into your business goals, target audience, and technical requirements to build a project roadmap.
Our designers shape the interface and build an interactive prototype, so you validate it before development starts.
Agile sprints with continuous testing keep the code clean and give you progress you can see every week.
We handle app store submission, server deployment, and the launch checklist, through to go-live.
After launch we monitor, patch, and tune the app so it keeps performing as your usage grows.
Pick the platform, the price, or the proof.
Native iPhone and iPad apps in Swift and SwiftUI.
Native Kotlin and Jetpack Compose apps for Google Play.
One codebase for both stores with Flutter or React Native.
Get an instant AUD planning estimate, with no sign-up.
Keep the app healthy after launch, from $399 a month.
Products we have designed, built, and still support.
Straight answers on cost, timeline, and what happens after launch.
Cost comes from scope, not from a menu. We estimate the hours each feature needs, add the overhead for the platform and any backend work, and apply a planning rate of AUD $100 per hour. A small single-purpose app estimates far below a platform with payments, offline sync, and reporting. Our public calculator runs the same arithmetic, so you can get a planning number before you speak to anyone. A firm quote follows a requirements review.
Typically 12 to 20 weeks from start to launch. That breaks down as 2 to 3 weeks of discovery and planning, 3 to 4 weeks of design, 8 to 12 weeks of development, and 2 to 3 weeks of testing and release. We work in sprints, so you see working software in the first few weeks rather than at the end.
Yes. The way to keep an Android build affordable is to cut scope, not quality. We start with the smallest version that solves the real problem, ship it, then add features once real users have told you what matters. If you need both stores on a small budget, Flutter or React Native from one codebase costs less than two native builds. Every quote is fixed-scope, so the number does not move unless the scope does.
Yes. Enterprise work usually means several user roles, single sign-on, integration with systems you already run, offline capability, and a managed rollout rather than a public store launch. We build in native Kotlin and Jetpack Compose for that class of work, and we plan staged releases instead of one launch date.
Yes. We are a Brisbane team and all work happens in Australian business hours. There is no offshore handoff and no overnight gap when something breaks. We also support clients across Queensland and the rest of Australia remotely, including Cairns and regional Far North Queensland.
Yes. Every project includes a warranty period for bugs present at launch. After that we offer monthly maintenance retainers that cover mobile apps and web applications together, from $399 a month for 4 hours up to $2,499 for 40 hours. Maintenance covers bug fixes, OS and browser updates, security patches, store releases, and monitoring.
Book a 30-minute call. You leave with a roadmap, a realistic budget range, and clear next steps.